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If you like Internet personalities and/or Internet culture, then this little (under 10min) doco will be right up your alley.
It tells the story of ReplyGirl – a rather saucy-looking (you have to say “saucy” like a crooner for it to work) entrepreneur that used her god-given gifts to make some money on/of YouTube. She also created a bit of a “hoo-ha” (you have to say “hoo-ha” like Al Pacino for it to work) on the Internet, splitting the opinions of people on it in two.
So sit back, and enjoy the show (you can say that anyway you want for it to work).
Credit to VICE for making this doco.
I want to share this short documentary I found about a character that I never knew I still love so much. At one stage, this guy was the number one “Most Recognisable” character in America, beating Mickey Mouse, Donald Duck, and his arch nemesis, Mario. He was the hero that every kid followed, and even me here in Australia, I couldn’t help not to be swept into his cult. I’m talking about Sonic the Hedgehog.
I recently came across Sonic the game while browsing around in the Android market. For a cent shy of a dollar (99 cents for those that don’t like to subtract), I was able to re-live all my childhood memories right on my new Motorola RAZR mobile phone. Now this part, this part right here, this is the kicker – it actually worked. Playing that game on my phone did really bring back a lot of the memories that I had, and you know what, they were really, really good and happy memories. As a kid, I loved Sonic and Sega, and being an only child, I smashed that game as much as I could. It was my release, my adventure, and I was so happy to have experienced it. Was I “marketingally” brain-washed? Maybe. To be honest, I don’t really care – the game was awesome.
After spending some time with the game, I ended-up doing a bit of research and reading on Sonic. While hunting for info, I came across this short documentary by Game Tap. The doco talks about how the character got created, why it was created, and what was the character supposed to represent. As a kid, I never knew this, but Sonic (the game and the character) were part of Sega’s marketing ploy to get one over its rival Nintendo; it wasn’t just a game, it was a marketing strategy as well. The marketing team had a lot to say on how Sonic should look, feel, and act, but at the same time, they treated him with lots of love, care, and respect. The head of marketing/design over in the US even went as far as calling herself Sonic’s “mum”, which I can understand and totally relate with.
So sit down, relax, and find-out how and why millions of kids around the world fell in love with this game character. Who knows, there might be another one coming from just around the corner, and the pattern of its success could be just like that of Sonic the Hedgehog. Enjoy!
Author: Mark Woerde
Published by: Letsheal.org
“The goal of this book is to inspire you and give you the tools to un- leash the huge potential of Prosocial Brands. Forget about those typical ad-industry awards… focus on something bigger (like, say, the Nobel Prize) and you’ll be amazed how inspired your work will be.”
“Where in the past branding has seemed mainly focused on fulfilling hedonistic individual needs, it’s gradually becoming clear: people are waiting for brands to facilitate them to help others. And, in doing so, these so-called ‘Meaningful Prosocial Brands’ help fulfill a basic, strong and growing need: the need to live a meaningful life.”
“The recent financial crisis left many reevaluating capitalism and its role in our society. The old capitalist credo, “survival of the fittest” is gradually giving way to a stronger, bolder and, indeed, fitter counter: “survival of the kindest”. Profit maximization alone is no longer a sustainable motive as people are asking for more and better from the companies they choose to buy from.”
If you are a fan of underground music, then this is not new to you at all – dubstep and ‘beatacism’ is taking over the club scene. What started off as young producers and DJ’s making music that they (as opposed to the rest of the crowd) liked and playing it among themselves, quickly escalated into a musical movement that’s sweeping the globe. Embraced by the few that keep their ears to the ground, it is now slowly filtering into the mainstream. And these new genres of music have grown in popularity thanks to the one tool that the music industry has been fighting to curb for years – the internet.
The impact music has on our culture is undeniable – just think of Bob Dylan, John Lennon, et al and the effect their songs had on the peace/anti-war movement of the 60′s/70′s. Music is a contagious symptom of beliefs that can spread quicker than the flu. A musical movement is not just a bunch of catchy chords and melodies sung and danced to by a few people – it’s also a map by which they live their life by. And it’s those that latch-on to what is perceived to be the “new sound” that usually have the social power to influence those around them. And not just musically, but also in what to wear, eat, watch, read, follow, believe, how to act, and how to behave. Smart marketers/creatives/strategists know this very well, and tapping into the trend-setter can be a very lucrative proposition. It can also back-fire tremendously if done in a “distasteful to the cool peeps” way.
Here are two short documentaries that talk about the evolution of dubstep; how it started, what are its beliefs, and where it is heading. There is a an interesting talk about how the internet has helped the genre and its artists to spread their sound beyond their small city borders, and into the wider world. It also talks about the old adage of “underground vs mainstream” – they listen to this music to differentiate themselves from the crowd, but the further they push their sound, the more people pick it up, which then the mainstream latches on to it, and then the movement dies and evolves into something else; a never-ending musical life-cycle.
So, have a look and see what the ‘cool kids’ are into these days. It’s just a matter of time before every brand and medium picks these genres up, and milk them for their “cool”.
Unfortunately I am not aware of any docos about the hip-hop ‘LA’ beat scene, but have a read of the link in the first paragraph (it discusses how this genre started in the parking lot and a boom-box, and moved on to every part of the world within a matter of a few years), and this one here. And while you’re at it, make sure you listen to the music too – it really is something new.
This is a copy of my pitch for the “Izquerda de la Copia” Reflective Web Media Creation assignment for Web Media 507. The assignment asked to present an idea for a web medium that would illustrate an issue from the unit in a way that anyone can understand and engage with it (meaning: in layman terms).
I wanted to create a funny, yet informative, video on the current copyright and illegal file sharing debate that is doing the rounds at the moment. Inspired by the “Downfall” internet meme, I created my own “foreign language” parody; I took scenes out of the Spanish-dubbed Oceans 11 movie, added my own English subtitles, flipped over the storyline, and created a trailer for a movie about a man trying to change the current music and movie industry stance on copyrighted material.
The lecturer loved the idea. However, at the time I didn’t have the script ready (I just visualised it in my mind), so the final grade for the pitch was 78%.
The final video/project can be found here.
Wealth without work
Pleasure without conscience
Knowledge without character
Commerce without humanity
Worship without sacrifice
Politics without principle
Rights without responsibilities
An article (plus press release) that talks about the upcoming release of Nintendo 3DS, and its partnership with AT&T and Netflix. It seems that Nintendo created not just a game console (which promises amazing things), but it’s also a portable 3D home theater. This device has the potential to change how people not only perceive game design and aesthetics, but also the way they consume and obtain media. This thing could be huge…
Also, check-out the Nintendo 3DS: Promo Trailer – E3 2010.
Check out this free-to-view documentary entitled Marketing of Madness: Are We All Insane? – it’s an interesting look into the current psychiatric drug industry. Now, I find this documentary to be particularly biased; it’s very anti-drug and anti-psychiatry. I believe that everything has its time and place, and although I do agree that psychiatric drugs are a crutch, but sometimes we do need crutches for support.
The doco goes into the history of the industry and the effects of these substances on the human mind, but about half-way through it, it discusses some of the advertising, branding, and public relations techniques that these companies engage in to promote their products. It certainly has a lot of great information in here, but I would be a bit cautious in terms of some of the statistics they present – a double check and more research is definitely recommended by yours truly.
It’s a great tool to get you started, and an interesting watch too. However, the voice-over artist and the background music can get a bit annoying after a while.
The following article talks about the sudden rise in popularity, and consumption, of new specialty drinks that are in the same vein as Red Bull and Mother, but with the opposite effect; their aim is to relax, rather then to energise. It seems that the latest consumer trend is to chill-out, not to buzz all night.
This is a copy of my article review assignment for International Marketing 615. The assignment asked to choose a recent newspaper/magazine article that describes a situation that could possibly impact organisations from a marketing perspective.
I chose an article that described the current hip-hop scene in Los Angeles and how the changes and trends that are taking place in that community are slowly spreading and being adapted by the rest of the world-wide hip-hop scene.
Final mark for this piece was a distinction – not too sure what was good/bad, as the lecturer did not provide any feedback (I took this unit on-line – never again. Online feedback by Curtin for this unit was useless, ie non-existent). Anyway, hope it helps you out. And no copying! :)
It’s the place to go if you want to keep up-to-date with what’s happening in the so called “underground” music scene. After all, music is a huge influence on our culture, so it’s good to know what occupies the hearing space of people out there.
This little number is an essay I wrote for Web Comms 101/501. The question asked us how a Web 2.0 tool will change/has changed the way people communicate and collaborate with each other. I chose ‘Second Life‘/virtual worlds as the central point of discussion, and how (and why) we as humans may use it.
I ended-up getting a credit for this essay. The tutor commented that I’ve spent too much time on the technology evolution part, and not enough on the communication/collaboration side. Although not my highest graded essay, it’s definitely one of my favorites.